
It’s just being built with survival aspects to attempt to appeal to a different audience. This is going to, first and foremost be an MMORPG. Working with other players towards a common goal was an incredible experience back in the 2000s, and could even be fun in games like ARK when I played it actively.Ĭlockwork did note that while they want to have a focus on “user-generated content,” they’re definitely not aiming for something like “Roblox or Minecraft.” I would love for a community-driven MMO to be a reality. One that I’m familiar with and see in every new MMO that releases. This is an age where players are happier playing solo as opposed to having to rely on other groups – other players.Īnd I don’t think that’s necessarily the wrong mentality. This is an age where most players want to power through content as fast as they possibly can. The idea that players want to actively socialize with one another – that players want to group together and work harmoniously is unfortunately just not the reality in this day and age. And I use the term “evolved” very loosely here. I’m honestly not a fan of that aspect as gamers have evolved quite a bit in the last decade thanks to MOBAs and Battle Royales. And we think it’s that’s both incredibly powerful for creating content in the game but also key to give players a new way to play with each other.Īnd we want to harken back to sort of the old mission of MMOs, which is to get a bunch of people to become real friends in the game together.”įorcing players to socialize with one another could potentially work. “We have a strong emphasis on player-created worlds and player mechanics. The less players play, the worse the economy gets, the less the world evolves. I know Western MMOs seem to be going the player-generated content route, having players be in direct control of the world, the economy and generally dictate the direction the game takes.Īlthough my one concern here lies with the fact that the activity with regards to content, and ultimately the fate of the entire server lies on how active players are. “A lot of games already offer great combat experiences, we want to encourage players to be able to build their own worlds, rather than having developers handcraft everything and put a huge amount of effort to content creation and so on,”


Where the game strongly encourages players to engage in social interaction and cooperation. The companies’ goal? To build an MMO with a “societal” focus. Players who want to test this sandbox game with its unique features and adorable graphics, alone or with friends, can sign up by going to the BitCraft website.While Clockwork is based in San Francisco, the team itself not only employs developers from all over the world, but has talent from both Ubisoft and Kakao. The company aims to fill the team gap, which can be considered small for such a large project, by using the latest technology.īitCraft has started collecting applications for the pre-alpha. For this reason, the company is advancing by listening to the players’ wishes. The company never worked on a sandbox MMORPG before.
#Bitcraft mobile full
The game will also have a mysterious and full story for players who want to explore.Ĭlockwork Labs currently has 16 employees. According to Clockwork Labs’ statement, BitCraft will not be one of such games. Unfortunately, some sandbox games sacrifice story and world content for this purpose.
#Bitcraft mobile free
The prominent feature of sandbox games is that they free the user.

Many contents such as deep skill system, crafting, city building, farming, and character progress will be the details that enrich the game. However, the game’s name was not announced then and was referred to as a “community sandbox MMO.” Later, the company named the game BitCraft.īitCraft has all the main mechanics of sandbox games.

This technology will also be used for BitCraft.īefore, Clockwork Labs raised $4.3 million for BitCraft in August 2021. It is also known the investor supports Clockwork Labs for a new database technology that has not been announced yet. Venture capital firm Andreessen Horowitz, also known as a16z, led the investment round. The money collected will be used for BitCraft, the studio’s new sandbox MMORPG game.
#Bitcraft mobile series
California-based Clockwork Labs announced it had raised $22 million from its Series A funding round.
